Milieu

27/02/2007

Leo Villareal

Filed under: Digital Art, General, Visual arts — Alex @ 11:13 am

Screenshot of Villareal's software
Image from Cool Hunting's podcast

A few years ago I used to write a lot about digital art. I still like to keep tabs on computer-based arts, so I was excited when I saw Leo Villareal on Cool Hunting: Leo Villareal podcast.

He began by working with sequenced strobe lights, then moved to other forms including LEDs. The video shows software he’s using to infuse physics and simulation into his works. Nothing conveys why I enjoy Leo’s work more succinctly than comment at the end of the podcast: “it’s a deep thing [..] like looking into a fire, it’s kind of primal.”

10/04/2006

Wolfmother Video

Filed under: Digital Art, Downloads, General, Music — Alex @ 9:53 am

Kris Moyes got in touch to let me know about a video, Wolfmother’s White Unicorn. He was responsible for the editing and colour grading.

The video consists of live footage edited together, and matches nicely to the retro feel of the track. I haven’t heard any other tracks by Wolfmother, but this one’s worth checking out.

Also have a look at my interview with Kris about his work, and have a search around for his other videos!

03/03/2006

Scott Waddell

Filed under: Digital Art, Downloads, General, Music — Alex @ 12:56 pm

If you’ve come here from Cool Hunting - hello! Evan Orensten wrote a very kind post about Milieu, and I’m touched by his kindness. If you’re new to my weblog: I generally cover netlabel audio and culture, digital art and occasionally comment about (related or contemporary art) events in London. My primary drive is to encourage people to listen to artists who release work through copyleft/creative commons/open source licenses - and also into the public domain. These artists are working unbelievably hard, so I attempt to help their work get into the wild. Since music is one of my passions, I’m biased towards covering music.

Scott Waddell is a musician who releases work on his site and through Opsound. He also works with John Holowach, and you can read more about that in my review of Shape Of Impact by John Holowach. Waddell has a series of excellent tracks on his site, released under a Creative Commons license. There’s elements of old skool rave breaks, hip hop, and the kind of sample play you might have heard from John Holowach. Like Holowach, Waddell really loves his drum samples, so if you’re into laid back beats and sample-based music, you should check out his stuff.

Tally is the definitive, seminal Waddell track. Seriously, play this at your next party and keep it in your mp3 player. It consists of ambient synth sounds, solid drum loops and programming, nothing out of the ordinary - but everything is in just the right quantities. I suspect Waddell doesn’t realise just how good Tally is, but I consider it netaudio anthem.

I must ask Waddell about his track names, because I can’t figure out what 3501cn3t5i1 and 5^ddn355r^1n5 could possibly mean. Perhaps they relate to the album title somehow. Anyway, they’re both excellent tracks, using piano melodies and arpeggios. 5^ddn355r^1n5 sounds inspired by Japanese music to me, the intro reminds me of Ken Ishi a lot.

Away is another well-balanced track, using mysterious vocal sounds which impressed me. The guitars are good too, they give it a relaxed and natural feel, although the underlying construction of the music is presumably largely founded on samples and synths. Silo is a delicious and short ambient track, with pianos sparkling in the distance. Waddell gradually introduces lower notes, making the track feel as if it culminates towards the end.

Ambiii is another ambient piece, with very interesting bass synths and occasionally distorted bass percussion. Ambiv follows in a similar vein, but is totally focussed on piano sounds, arpeggios, repetitions, and then backwards twists of the piano notes. There’s very subtle use of vocals in Ambiv. The way Waddell holds back his use of the samples is impressive, it shows he has a good ear for composition. Practice is reminiscent of Tally, with a bit more freedom in the use of samples and processing.

If you like these tracks, also consider downloading more of Waddell’s work by searching archive.org.

26/02/2006

Revoir by Soutien Gorge

Filed under: Digital Art, Downloads, General, Music — Alex @ 12:17 pm

Soutien Gorge’s Revoir, out on Complementary Distribution, is another strong Complementary Distribution release. The flavour is noise and delicious ambience, with 8 delicate and sweet tracks like Érkezés, and A jelzőlámpák nem villognak tovább. It’s best to listen to the album as whole since the tracks are quite short and cross-pollinate themes between each other.

Gorge treats sound somewhat like a water-colour artist, washing timbres across either noise or melodic themes. Sustained notes often reverberate to their natural end, leaving silence, where other sounds are introduced. Gorge has adopted the technique of working with silence as much as noise, and this results in moments that resemble clarity and awakening.

The use of crackling textures in a lot of these pieces, Hazafelé for example, puts into mind images of sparks, fireworks, or even sea crashing on a shore. Judging by the photographs, which contain images of a city at night with a long shutter setting, and the album title “Revoir”, the theme appears to be good bye at night. I made the assumption that the album would be far more melancholic than it actually is, excluding the first track, which made me wonder if Gorge was stretching the metaphor of parting to mean rebirth.

11/11/2005

Gurdonark - Eerie Exchange Prairie Park

Filed under: Digital Art, Downloads, General, Music, Phonography — Alex @ 4:33 pm

Gurdonark - Eerie Exchange Prairie Park is a collection of ambient pieces, with diverse timbres yet consistent aesthetic qualities and themes. On the surface, they appear to be ambient tracks with forays into noise, glitch and phonography. However, there’s more to it than that. Eerie Exchange Prairie Park is more than the sum of its parts, and it certainly left me wanting to know more. So I had a little chat via email with Gurdonark, who enlightened me on several subjects about Eerie Exchange Prairie Park.

Gurdonark took two approaches to writing these pieces, and these approaches form two cycles on the collection. By doing this, he has helped himself focus and stay consistent, something that makes Eerie Exchange Prairie Park work well as a whole. Both cycles are categorised by naming schemes: prairie flowers from the American prairie are used for the first cycle, and place names are used for the second.

Gurdonark told me that the first cycle, “Eerie Prairie”, uses a compositional style created using MIDI notation software (Doug Rogers’ MusEdit) and a sample slicer (Slicer from Ixi-Software). The second cycle, “Exchange Park”, uses phonographic material as the starting point. This piqued my interest, and Gurdonark kindly elaborated on this process:

For these park pieces, I did outdoor recording using a xylophone mallet to play the actual things named in the song. “Maroon Bridge” is a huge pedestrian bridge over the creek. “White Bridge” is the underside of a roadway bridge, with the drones coming from passing cars overhead. “Wooden Park Bench” is a wooden-seated stone bench, which provided an almost marimba-like sound.

The second cycle’s pieces, Maroon Bridge and Green Barrel for instance, will draw parallels to noise-based works. However, I don’t think this aesthetic avenue was Gurdonark’s intended area of exploration, as the tracks don’t really pin you to your chair and force you to listen like noise often does. Rather, subtle elements of their inherent ambience bubble to the surface, revealing timbral complexity that might otherwise be obscured by over-processing. Tall Tickseed, Coreopsis and Winecups are very subtle indeed. These slowly evolving, delicate and mesmerising pieces are some of the best on Eerie Exchange Prairie Park.

I’ve covered many other releases that explore the darker end of the ambient spectrum, and this is a fascinating collection. Not only does it work well as an ambient album, it also appears to be very highly crafted, with subtly that will hold your interest and further reveal itself to you over time.

And any musicians inspired by this kind of work, put off by the thought of buying microphones, recorders, software, laptops and the rest of the tackle of the modern ambient musician, take Gurdonark’s advice:

[...] the entire work was composed on a fifty dollar piece of musical notation software, a ten dollar MAGIX value studio, a cheap portable cassette I got for outdoor recording, and a freeware synth. So this is a “real” less than one hundred dollar weirdbient music album.

Links:

Absurdmusic
Gurdonark - Eerie Exchange Prairie Park
Slicer from Ixi-Software
Doug Rogers’ MusEdit

08/10/2005

For All Seasons by Andreas Müller

Filed under: Digital Art, Downloads, General — Alex @ 1:47 pm

For All Seasons by Andreas Müller is a wonderful example of mixing computer animation with typography. Andreas takes a sheet, and writes about a memory, then explores those memories using the text on the sheet. Words take the form of shoals of fish, flowers, leaves in a cyclone and a tree with leaves. Each of these memories has the theme of a season, and the feeling of each season comes through remarkably well despite the stark white background and simple geometric shapes.

Here are the system requirements for the piece for Windows users (there’s a Mac version too):

Windows PC, Pentium 3 800 Mhz or higher running windows 2000 or later.

- A decent graphics card. If it has 16MB of memory or more it’s probably adequate.

- Forcing Full Screen Antialiasing in your video settings could help it look nicer, but depending on your videocard, performance will be affected.

- Also chances are you have “Wait for Vertical Sync” turned off, this will cause an effect called “tearing” where you will see parts of two different frames on the screen. Turning this on will result in a smoother display.

19/07/2005

on_14 - Photon

Filed under: Digital Art, Downloads, General, Music — alex @ 3:56 pm

on_14 contacted me to let me know about on_14 - Photon, released on another excellent and promising Japanese netlabel, On-Li. These are re-released, but apparently re-mastered and renamed (see: View/Room).

These are emotional pieces, demonstrating the depth of timbre and range on_14 can get out of a guitar. The re-mastered versions sound crisper than the other release. The cover art for each track, which you can view in some mp3 players like iTunes, encourages the listener to interpret the sound in a certain way; the reds and blues from the skylines in the images seem to suggest a gentle relaxed warmth, and an essentially ambient feel.

I find it encouraging to see people using images within the MP3 files, as it’s all too easy for audio files to slip between the tracks and lose their original context. This kind of meta-data could become a tool for artists to leave some kind of imprint on their work which can become lost when music is distributed digitally.

19/11/2004

Ryoji Ikeda and Ars Electronica articles

Filed under: Digital Art, General, Interactive Art, Music, Resources, Visual arts — Alex @ 10:49 am

Contemporary Magazine has two articles online that particularly interested me: Ryoji Ikeda and an overview of Ars Electronica.

This discussion of Ikeda’s reflections on technology, nature and philosophy are indicative of our current cultural situation, which I often consider as a renaissance. This is partly due to the way the Internet has changed art by decreasing the barrier to distributing your own work: it’s as if we’re experiencing a cultural rebirth without even realising it (perhaps blinded by the technological fetishists and practical applications):

Video images of landscapes are progressively abstracted into a language of data, while fragments of text punctuate the onscreen projections, blurring the lines between nature, science and philosophy. This is both image and anti-image, abstraction and absolute representation, the transformation of the image into pure maths, yet at the same time creating a new aesthetic.

The article on Ars Electronica is particularly apt in light of my current explorations in software art. Some of the comments are representative of “digital art” as a whole, in that it is becoming less self involved and more contemplative:

If the symposium felt a little stuck, this year’s many exhibitions made it clear that digital art has turned a corner. The best works consciously distanced themselves from the whizz-bang obsession with technology itself, moving towards a more contemplative vision, where technology served as an invisible vehicle for pure aesthetic experience.

18/11/2004

Casey Reas

Filed under: Digital Art, General, Interactive Art, Resources, Visual arts — Alex @ 11:28 am

Casey Reas is an advocate of software art, one of the creators of Processing, and quite prolific in his output. He wrote an overview of Processing for Ars Electronica, and several other papers.

10/11/2004

Bitforms

Filed under: Digital Art, General, Interactive Art, Resources, Visual arts — Alex @ 5:37 am

Steve Sacks discussed his Bitforms gallery and approach to digital art distribution in an article for Ars Electronica, 2003. He begins by saying:

I started bitforms to explore the realms of digital art. To redefine categories and levels of artistic engagement. To discover new art. To educate both new and old school collectors.

The types of work we show include: Reactive sculpture. Data visualization. Sound and video installations. Digitally derived sculpture. Photo manipulation. Mixed media. Software art…

He discusses ‘framed software art’ and ‘unframed software art’. Framed software art is “The software is typically unique and embedded in a frame or custom housing“, and unframed software art: “can be framed or displayed in any way the collector desires. The art can be interactive and passive. Networked and stand-alone.

Whether an artist presents their work in a conceptual frame or not depends on the nature of the work itself. Sacks is concerned with the perception of digital art, so the creation of Bitforms and similar galleries in some ways counters opinions such as:

… the “screen saver” comparison. Society has chosen to consider screen savers with very little regard—they are temporary visuals. Another challenge for the legitimacy of this type of art.

I experience this type of comparison when I share web-based art with friends. They often treat the works as toys or distractions, instead of trying to determine what the artist is trying to achieve. In some ways I think distributing digital art on the web often fails to take advantage of the medium. Dynamic websites became popular in the 1990s because people could create a dialogue others within communities who used the sites. Therefore, I’d like to see digital art allow people to discuss the art and potentially talk to the artist themselves. Whether or not this should be done or will be successful depends on the nature of the art itself.

Sacks leaves us with this promising conclusion:

Software art is empowering. Engaging. Endless. Whether or not it becomes a valuable collectable, I am convinced that it will be a part of the art nomenclature. Its beauty and possibilities are too alluring. The artists are too talented. And the world deserves a new creative outlet.

Bitforms

The gallery’s website is here. I took some time reading about each artist and looking at their works. The mediums used are diverse, from digital photography/sculpture (3D printing, selective laser sintering) to interactive software art displayed on LCD screens. The artists are incredibly prolific:

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